YOUR 100% RUN.
FROM GROVE STREET.
From Los Santos through San Fierro to Las Venturas: track the standard 100% requirements. Check successful missions and activities, then copy collectible totals from your game statistics.
Each completed row has equal weight. This is not the percentage shown in your game statistics.
Each edition has its own progress. German and English share that progress on this device.
For standard original releases. Controls and available retries can differ between PC, console and mobile editions.
No account and no upload to us. Clearing site data or using another browser loses local progress. Export and import transfer both edition profiles for this game; they do not read GTA save files.
Los Santos: the beginning
0 / 28Named story assignments including the opening introduction. Automatic interludes are not extra checkboxes. Grouping is not a fixed unlock order.
Badlands & countryside
0 / 9Catalina’s interludes are part of progression rather than additional rows. Both story races also satisfy their corresponding race-menu entries.
San Fierro: garage & syndicate
0 / 18Zero and Wang Cars are listed in a separate asset group. They remain required for 100%.
Desert & airfield
0 / 8Learning to Fly is tracked under the four schools. Verdant Meadows already includes buying the airfield; no second purchase checkbox is needed.
Las Venturas & casino heist
0 / 17Heist preparations and Breaking the Bank count for 100% even though not everything is needed to reach the story finale. Fish in a Barrel is not duplicated as an automatic scene.
Return to Los Santos
0 / 9Continue through the confirmed completion of End of the Line. The finale alone does not mean 100%.
Zero & Wang Cars
0 / 9Buy both businesses and finish every assignment. The third purchased asset, Verdant Meadows, is above under desert.
Couriers, trucking, quarry & valet
0 / 19Each courier job has four levels in a run. Trucking and quarry require their complete mission series.
Vehicle side missions
0 / 6Complete level 12 in one run for Firefighter, Paramedic and Vigilante. Taxi fares may accumulate across sessions.
- 50 successfully completed fares in total; check the statistics./ 50
Four schools: bronze in every lesson
0 / 4At least bronze in every individual lesson. Gold is not required. Flying School also covers Learning to Fly.
BMX, NRG-500 & Chiliad
0 / 5These are separate challenges outside the street-race menu. Win all three Chiliad courses.
16 additional road races
0 / 16Lowrider Race and Badlands A/B are already covered by the three story races above. Here are the remaining 6 Los Santos, 6 San Fierro and 4 Las Venturas races.
Six air checkpoint courses
0 / 6Las Venturas Airport. Finish all checkpoints; there are no opponents to beat or required best times.
Four stadium events
0 / 4Las Venturas offers two different events depending on the day; repeating one event does not replace the other.
Three export lists: 30 vehicles
0 / 30Deliver at Easter Basin after Customs Fast Track. Confirm each delivery on the active list; buying imports is not required.
29 purchasable safehouses
0 / 29Includes five hotel suites. Automatically unlocked save points need no extra purchase. The three assets are under story or businesses.
Fighting styles & shooting range
0 / 4Defeat all three trainers and learn their moves. The shooting range requires a complete sequence during one visit.
Four collectible sets
0 / 4Enter only totals confirmed by the game. Counters track quantities, not individual locations. Unique stunt jumps are not required.
- Los Santos: fully spray all 100 tags and check the registered total./ 100
- San Fierro: capture all 50 snapshot icons with the camera; ordinary photos do not count./ 50
- Las Venturas: 50 successfully registered finds./ 50
- San Andreas: 50 successfully registered finds./ 50
What counts towards 100%
Commonly missed requirements
Zero and Wang Cars, all three courier jobs, every export list and all schools are required. Bronze in every school lesson is enough. At the range, win the complete four-weapon sequence during one visit.
No extra collection requirements
Unique jumps, burglaries, 100% relationships, every gang territory and gold in all school lessons are not extra 100% requirements. Story prerequisites, including the territory needed for the finale, still apply.
Your checklist is not a save file
The website remembers manual entries. Save your actual game separately and check its statistics. Counters here track totals rather than individual locations; a full checklist does not automatically verify your save.
Sources & scope
Requirements cross-checked against historical checklists, mission and activity documentation and Definitive Edition guides. No personal full 100% playthrough. Automatic interludes are not extra checkboxes; Learning to Fly appears only under schools. Three story races already cover their corresponding race-menu entries. Our row count is not a count of in-game completion points. Updated: 7 November 2026.
- GTANet: San Andreas 100% checklist (historical) ↗
- Psy / GTA-SanAndreas.com: 100% guide ↗
- GTABase: 100% requirements and mission names ↗
- PowerPyx: Definitive Edition requirements ↗
- GTABase: three export lists ↗
- GTABase: safehouses and assets ↗
- ChiTownBluesFan: contemporary PC FAQ, race credit ↗
- piecemealcranky: PS2 FAQ, race tournaments ↗