VICE CITY CALLING. YOU’RE TUNED IN.GTA VI · 19 NOV 2026
EVERY STREET HAS A BACKSTORY

GTA history: the series, its games and their developers

How did Grand Theft Auto begin? Explore the history of the series and the making of each GTA, with studios, ideas and sources.

THE DEVELOPMENT FILES

HOW YOUR GTA WAS MADE.

Studios, documented ideas and distinctive design decisions, with a separate development story for each game.

How the whole series began ↓

18 DEVELOPMENT HISTORIES

Years refer to original releases. * GTA VI: announced year, not yet released. Studio labels distinguish core development from partners discussed in the article; they are not complete credit lists.

Photographs show real locations and hardware. Article captions explain their relationship to each GTA. All photo credits ↗

View from Dundee Law across the city and the Firth of Tay.
REAL LOCATION · PHOTOGRAPH

Dundee and the Tay, photographed from Dundee Law in 2011. DMA Design began in this Scottish city.

Photo: AwOiSoAk KaOsIoWaView from Dundee Law - panoramio.jpgCC BY-SA 3.0
Image version & licence

Official Wikimedia preview, copied without further image editing. The layout may display a crop. The stated photo licence is retained. Open image file

The short answer: GTA began at DMA Design

The first Grand Theft Auto was developed by DMA Design in Dundee, Scotland, and released in 1997. BMG Interactive was its original European publisher. The Rockstar name belongs to a later chapter. Asking who invented GTA therefore means separating the development team, individual contributors and the business that published the game. A single name cannot explain how the whole project came together.

Dundee: the people before the Rockstar logo

DMA Design took shape around Dave Jones in the late 1980s. The team was already known for work including Lemmings before GTA. Mike Dailly worked on early GTA prototypes and graphics technology; his own work history dates the prototypes to 1994. That is a development date, not a release date. GTA’s journey therefore began with experiments well before the finished game reached shops in 1997.

Dundee: the people before the Rockstar logo
Person / organisationPart in the story
DMA DesignDeveloper of the first GTA; the Scottish studio behind the original game.
Dave JonesStudio founder; listed as producer in the early design document.
Mike DaillyEarly prototypes and graphics engine; records the groundwork as a participant.
The wider teamProgramming, art, levels, writing, music and testing turned the technology into a game.
BMG InteractiveOriginal European publisher, a separate role from the development team.
Rockstar Games / Take-TwoThe series’ later publishing and corporate history.

In 1995 the project was still called Race’n’Chase

The surviving design document dated 22 March 1995 uses the working title Race’n’Chase. It proposes city driving, races, chases and criminal jobs, and discusses both police and criminal roles. GTA grew out of a concept that changed during development. This paper records intentions, rather than instructions for the released game. Not every platform or feature considered at that stage actually reached release.

1997: what made the first GTA work differently

The released GTA combines an overhead view with a city where you travel on foot, change vehicles and accept jobs. Telephone missions and a points system structure progression. Police, fire engines, ambulances and car radio are already part of the game, as described in the PC manual. Its freedom concerns both the objective and the route you take through the streets. That is our interpretation of this combination, rather than a claim that GTA invented every individual ingredient.

Where BMG, Take-Two and Rockstar fit in

In March 1998, Take-Two acquired rights including GTA from BMG. Rockstar Games was founded in 1998, a beginning Sam Houser recalls in the company’s 2023 anniversary message. Take-Two’s acquisition of the developer DMA followed in 1999. Owning a game’s rights and owning its developer are separate events. Rockstar Games is the label; Rockstar North is the development studio that grew out of DMA. Their similar names do not make them interchangeable.

Office building at Calton Square in Edinburgh, seen from a hill through bare trees.
REAL LOCATION · PHOTOGRAPH

Calton Square in Edinburgh, photographed in 2006: a former Rockstar North location.

Photo: Delta-NC (English Wikipedia)Former Rockstar North building, shot from hill.jpgPublic domain
Image version & licence

Image file copied unchanged; scaled or cropped for the layout. The stated photo licence is retained. Open image file

2001 and 2002: moving into the third dimension

GTA III arrived in 2001, taking the series into a three-dimensional city. You now move through Liberty City rather than viewing its streets mainly from above. Missions, driving and free exploration fit together in that space. Our interpretation: the crucial change is your relationship with the city. Buildings become landmarks at street level, and travelling itself becomes a more immediate spatial experience. In 2002, DMA took the Rockstar North name. The company register records a brief intermediate name, Rockstar Studios, before Rockstar North was registered on 30 May 2002. This legal entity’s incorporation date is not the founding date of the original DMA team.

The milestones on one timeline

These years refer to original releases or development and corporate milestones. They are not one continuous story chronology or a full list of ports. For regional launch dates and platforms, use the release archive.

The milestones on one timeline
YearMilestoneWhat it shows
1994–1995Prototypes → Race’n’ChaseTechnical experiments and a documented concept before release.
1997Grand Theft AutoDMA Design; overhead action in Liberty City, San Andreas and Vice City.
1998–1999Rockstar, rights and the studioRockstar founded in 1998; Take-Two acquires DMA in 1999. GTA 2 releases in 1999.
2001GTA IIIThe main series moves into a three-dimensional city.
2002Vice City / Rockstar NorthAn eighties setting and the studio’s new Rockstar North name.
2004San AndreasCJ’s journey connects Los Santos, San Fierro and Las Venturas.
2008GTA IVA return to Liberty City with Niko Bellic.
2013GTA V / GTA OnlineGTA V launches on 17 September; GTA Online follows on 1 October.

Why the settings matter so much

Vice City was released in 2002 but looks back to the eighties; San Andreas followed in 2004 and revisits the early nineties. GTA IV and GTA V set their own priorities again. Our reading is that a GTA city also establishes a tone, through radio, architecture, characters and the shift between mission tension and everyday journeys. This helps explain why a similar core idea can feel very different from game to game. Keep release year, story period and later re-release separate when exploring that history.

What is documented, and what is an origin legend?

In the Replay interview, Gary Penn cautiously recalls a police-AI bug. This is often reduced to a story that one bug alone invented GTA. Yet the early design document already includes chases and criminal jobs. Bugs and spontaneous ideas can matter without one accident explaining the entire team project. We check the milestones against original documents, publisher statements, a museum collection and the company register. Dailly’s work history and the interviews are individual participants’ retrospectives, not a complete credit list. Judgements about the games’ effect are explicitly our editorial interpretation.

SOURCES & FURTHER READINGDMA Design · Race’n’Chase design document, 22 March 1995Mike Dailly · Work history and GTA prototypesCentre for Computing History · DMA Design/BMG GTA (1997)GTA PC manual · Developer, gameplay and radio (archived scan)Take-Two · 1999 annual report: rights, studio acquisition and releasesRockstar · Sam Houser’s 25th-anniversary message (8 November 2023)Companies House · Previous names, company 03312220Rockstar · Retrospective on GTA III, Vice City and San AndreasTake-Two · Vice City launch (29 October 2002)Take-Two · San Andreas release dates (2004)Rockstar · Grand Theft Auto IVTake-Two · GTA V: 17 September 2013 releaseXbox Wire · GTA Online launches on 1 October 2013Game Developer · Dave Jones interview (2006)Game Developer · Gary Penn on development (2011)

Recommendations and interpretation are editorial. Information may change after the date shown above.