YOUR 100% RUN.
YOUR CHECKLIST.
From the first assignment to the final package: keep track of GTA Vice City’s standard 100% requirements. Check confirmed successes and copy collectible totals from your game statistics.
Each completed row has equal weight. This is not the percentage shown in your game statistics.
Each edition has its own progress. German and English share that progress on this device.
For uncut original releases. Regional releases with removed tasks are not separately represented here.
No account and no upload to us. Clearing site data or using another browser loses local progress. Export and import transfer both edition profiles for this game; they do not read GTA save files.
Story & Vercetti Estate
0 / 23Finish every named assignment. Opening scenes are not additional checkboxes. This list is not an unlock order.
Gangs & Love Fist
0 / 13100% also requires these assignments beyond the direct story path.
Payphone contracts
0 / 5Finish all five assignments from Mr. Black.
Businesses & asset tasks
0 / 26Track purchases and their tasks separately. Estate missions are above; all four Sunshine lists are below. Phil’s Place is unlocked rather than purchased.
Seven purchasable safehouses
0 / 7Ocean View Hotel and the Estate are unlocked through the story. Track the seven additional purchases here.
Vehicle side missions
0 / 5Reach and finish each level target in one continuous run. Taxi fares may accumulate across separate sessions.
- Enter completed fares from your game statistics: 100 in total, not necessarily consecutive./ 100
Sunshine Autos: four vehicle lists
0 / 24Deliver each vehicle while its list is active. All four lists are required; the first alone only starts the initial asset income.
Off-road & driving challenges
0 / 4Successfully finish each of the four separate challenges.
Three RC activities
0 / 3These Top Fun activities are separate from Demolition Man and Dildo Dodo.
Six street races
0 / 6Start at Sunshine Autos and win each of the six races.
Hyman Memorial Stadium
0 / 3Three different events, rather than three repeats of the same event.
Four Chopper Checkpoint courses
0 / 4Successfully complete each of the four courses.
Collectibles & shooting range
0 / 4Copy counters from the game statistics. They track totals, not individual locations. A jump counts when the game confirms success.
- 100 in total. Enter only the count confirmed by the game./ 100
- 35 in total. Enter only the count confirmed by the game./ 35
- 36 in total. Enter only the count confirmed by the game./ 36
15 store robberies
0 / 15Aim at the cashier and let the robbery register. Destroying a shop does not replace the robbery objective.
If the game still shows missing progress
Check the actual statistics
Only successful tasks count. Starting level 12, attempting a failed jump or an unregistered robbery is not completion. Counters here are manual notes without location tracking.
Commonly overlooked requirements
Check all four Sunshine lists, 45 points at the range outside The Shootist, 50 Distribution sales in one run and the Pole Position dance room. Finishing the story alone is not enough.
Keep a normal game save
The website only stores your checks. Save your progress separately in the game and check its statistics. A fully checked list does not automatically verify a correct 100% save.
Sources & edition scope
Requirements cross-checked against contemporary checklists, mission documentation and Definitive Edition guides. No personal full 100% playthroughs. Mission names retain their original form for recognition; sources may group tasks differently. Updated: 7 November 2026.