Boomshine Blowout: move all four crates through the burning warehouse
Manage fork height, the fixed camera and the changing route after each delivery.
Edition / platforms: PSP · PS2
All guides for Vice City Stories ↗- Prerequisite
- Cholo Victory → Phil Cassidy, Viceport depot
- Required
- All four boomshine pallets on the Walton
- Pickup/delivery
- Low, square forks → loading height at the truck’s rear
- Main risks
- Heat, flames and three changing debris routes
- Reach the warehouse
Drive Phil in the Walton and let the door scene finish.
- Deliver crate 1
Go directly east, collect the load and unload at the truck on the left.
- Deliver crate 2
Use the northern aisle and eastern cross-passage.
- Deliver crate 3
Add the western U-turn around the left-hand shelf.
- Deliver crate 4
Use the northernmost route for the final pallet and return to unload.
An editorial overview. The sequence shows actions and priorities, not a city map drawn to scale.
Prerequisite and warehouse approach
Phil Cassidy offers Boomshine Blowout after Cholo Victory. Start at his Viceport depot, marked P. Enter his Walton and drive him to the marked Big Package Storage Company warehouse near the Little Havana/Little Haiti boundary. The building name and destination marker are more reliable landmarks than differing neighbourhood descriptions in guides. Pass the first marker into the alley, then reach the designated position behind the building. After the door scene, the warehouse is burning. Phil positions the truck for loading while Vic operates the forklift. You must rescue four marked boomshine loads.
Understand forks, camera and heat
The yellow forklift starts near the warehouse entrance. The loads are on the right, in the southeast; Phil’s Walton is on the left, in the southwest. The mission camera looks inward from the southern end. Directions such as north/up and east/right refer to this warehouse overview, not the left and right sides of the forklift as it turns. For pickup, lower the forks and approach the pallet squarely. For delivery, raise them to loading-bed height and approach the Walton’s rear. The loading zone registers the delivery with a short fade. Do not keep pushing into the truck when the real issue is fork height or alignment. Heat rises over time, and holding cargo above fire increases it faster. Follow your current Heat meter rather than assuming a guaranteed number of minutes. Watch the route primarily; staring at the bar can cause the collision that costs the remaining time.
Controls by edition
The original editions share the objective, but a PSP button description should not automatically become a PS2 instruction. A different control setup takes precedence over a memorised sequence.
Swipe the table sideways to read every column.
| Problem | What to check |
|---|---|
| PSP: how are the forks moved? | The PSP mission guide specifies D-pad left to raise and right to lower. Use the analog stick to steer. |
| PS2: which input applies? | WoozieFan’s PS2 guide specifies D-pad up/down for fork height. Check your edition’s mission prompt instead of automatically copying PSP directions. |
| Can I freely rotate the warehouse camera behind the forklift? | Walkthroughs describe a fixed mission view. Navigate using warehouse corners and gaps; a free chase camera is not assumed. |
Step by step: pickup and first delivery
Use each open route for both pickup and return before the next collapse.
- Enter the marked yellow forklift and lower its forks completely. Face the southernmost accessible load on the warehouse’s right side. Briefly check the mechanism before touching the pallet.
- For crate one, drive directly east/right. Approach squarely and slide the forks beneath the pallet. If the load does not attach, reverse slightly and correct the angle rather than pushing its side.
- Once loaded, reverse out of the confined pickup position. Raise the forks along the clear return path and approach the Walton on the left. Line up with its rear until the short fade confirms delivery.
Step by step: three progressively longer routes
After a collapse, do not assume the last gap remains usable. Follow the new open connection even when it initially leads away from your destination.
- After delivery one, the direct eastern link is blocked. Go north through the near aisle, pass the shelving and take the second connection east. Reach the right-hand side, then head south to crate two.
- Lower the forks before the second pickup and approach squarely again. Return along the same detour and raise the load in time for unloading. Let the second obstruction change finish.
- For crate three, begin north again, then take the first available turn west/left. Make a U-turn around the shelf at the left side. Head east through the surviving cross-passage and south to the load.
- Collect the third pallet and return through that connection. Do not cut the loaded turn across orange flames. After delivery, the third collapse closes another previously used passage.
- For crate four, start with the western detour again. Then turn north in the middle lengthwise aisle until you can pass the rear shelving. Cross east at the warehouse’s northern end and head south on the right to the final load.
- Return with the fourth pallet through the surviving northern connection. Raise the forks to loading height before reaching the Walton and enter its rear delivery zone cleanly. All four registered deliveries trigger Phil’s departure and completion.
Troubleshooting and another attempt
A small straight reverse usually costs less than continuously accelerating into shelving. The forklift cannot simply power through a poorly judged corner.
Swipe the table sideways to read every column.
| Problem | What to check |
|---|---|
| The pallet will not sit on the forks. | Lower them, reverse straight back and make a square approach. Angled contact with a crate side is insufficient. |
| The truck will not accept the load. | Check fork height and rear alignment. Bring the crate to the loading bed rather than the Walton’s side. |
| I become stuck after a collapse. | The route has changed. Find the next northern or western detour instead of trying to ram debris aside. |
| Heat suddenly rises rapidly. | Check whether the cargo hangs over fire. A longer clear route can be better than a burning shortcut. |
| Three loads are done but the mission still fails. | The fourth trip is longest. Learn its upper-warehouse route and save idle time at pickups and the truck. |
FAQ: what does completion require?
All four deliveries must register before the heat meter fills. Phil then leaves with the loaded truck. Save normally at your accommodation before starting. Following failure, restart the assignment or use the offered retry procedure; pallets already delivered do not form permanent partial progress. This route covers PSP and PS2. It does not assume a mobile release, the Definitive Edition or a native PC port.
Compared the prerequisite, four deliveries and debris detours across mission-specific PSP/PS2 FAQs and other walkthroughs. Fork inputs are attributed separately by edition; follow displayed prompts for a different setup. No personal playtest or guaranteed timer duration is claimed.
Responsibility, methods and corrections: About VICEPATH Editorial ↗
SOURCES & FURTHER READINGRockstar Games: Original-PSP-Handbuch, Control Setup 1 und Speicherhinweise (Scan)Forelli_Boy: Vice City Stories PSP FAQ, Soldier und Boomshine BlowoutWoozieFan: Vice City Stories PS2 100%-FAQ, Boomshine Blowout [PCBB]iGrandTheftAuto: Boomshine Blowout — vier Routen und GabelbedienungGameSpot: Vice City Stories — Boomshine BlowoutGTABase: Boomshine Blowout — MissionszieleGrand Theft Wiki: Boomshine Blowout — Voraussetzung Cholo VictoryGTA Series Videos: vollständiger PS2-Storyablauf mit Boomshine BlowoutRecommendations and interpretation are editorial. Information may change after the date shown above.