VICE CITY CALLING. YOU’RE TUNED IN.GTA VI · 19 NOV 2026
GTA IV · Story mode

Three Leaf Clover: Bank escape and subway route

Stay with the crew, survive the street fighting and finish the getaway.

Mission spoilers: objectives & events

Edition / platforms: PC · PlayStation 3 · Xbox 360

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GTA IVMISSIONThree Leaf Clover
VICEPATH ORIGINAL
AT A GLANCE
Prerequisite
Waste Not Want Knots; Packie’s message
Start
McReary house, Dukes · 06:00–19:00
Required
Suit with tie, smart shoes; four-door vehicle
Route
Bank → Chinatown → subway → Easton → Dukes

Before the meeting: outfit, time and equipment

Three Leaf Clover follows Waste Not Want Knots in Packie’s mission strand. Wait for his message and visit the McReary house in Meadows Park, Dukes. You can begin between 06:00 and 19:00. Niko needs a suitable suit with a tie and smart shoes; Perseus sells the required clothing. An appropriate outfit from Final Interview can already satisfy the request. If the mission refuses to start, check the outfit and in-game clock before assuming your save is broken. Refill health and body armour and bring ammunition for a dependable automatic weapon. Grenades are optional rather than a prerequisite. The long escape on foot provides little opportunity to shop. Preserve a separate save beforehand so a failed attempt does not prevent you from changing your preparation.

1. The drive, vault and bank doorway

This robbery has scripted scenes and a fixed crew. There is no alternate heist approach or selectable driver and hacker comparable to GTA V.

  1. After the meeting, obtain a four-door vehicle and let Packie, Derrick and Michael enter. Drive to the marked Bank of Liberty location in southern Algonquin. All partners must still be with you when you arrive.
  2. After the bank scenes, use the opened passage to reach the vault and collect the marked money. Do not fire at the money or the hostages. Return toward the main entrance when the objective changes.
  3. Use the dividing wall between the two main doors as cover. Clear the police immediately outside the bank while staying inside to reload. Do not step onto the pavement with an empty magazine.
  4. Police vehicles shelter opponents and can explode. Exploit that only with a clear shot and sufficient distance from your crew. When Packie and Derrick leave this section, follow them into the alley instead of staying behind to hunt distant officers.

2. Chinatown alleys: make the group advance

The foot escape consists of several bounded encounters. When the brothers stop, a marked opponent often remains in the current section. Look for the red objective markings instead of running alone into the next street. At an alley exit, use the near building edge as protection and inspect the junction before exposing Niko. The larger street encounter also includes threats on fire escapes above you. Check elevated positions if you keep taking damage despite covering the street ahead. Prefer a building corner or solid projection to a newly damaged car that may catch fire beside you. Follow the group across the successive street sections until the low-hovering helicopter scene. That scene directs the escape into the subway. Trying to win a separate battle against the helicopter does not create a different route to finish this mission.

3. Subway: ticket barriers, platform and tunnel

This is an easy place to lose contact with the brothers. Move with them; remaining far behind in a supposedly safe position can fail the assignment through abandonment.

  1. Descend through the indicated subway entrance. Check the corridor around the corner and the ticket-barrier area. Remove officers firing directly at Packie and Derrick before they cross your line of fire.
  2. Pass the barriers and clear the stairs toward the platform. Pause before the final exposed steps to identify enemies across the tracks and reinforcements approaching from the stairs.
  3. A first-aid pickup is attached to a pillar in the station area. Collect it if needed once nearby enemies are controlled. Do not run into concentrated fire for the pickup when a protected firing position is available.
  4. Follow Packie and Derrick onto the tracks and into the tunnel when they begin running. Do not stay on the platform to eliminate every reinforcement. Watch for approaching trains and use clear space beside the rails to avoid them.
  5. Stay on the marked route and take the maintenance exit with the group into Easton. Continuing independently toward another ordinary station is unnecessary. The intended maintenance passage moves the assignment into its final getaway phase.

4. Back outside: lose the remaining wanted level

After the climb, the previously locked five-star wanted level has been reduced. Find a vehicle with room for Niko and both brothers; a four-door car or SUV works. The commonly shown Huntley Sport is an option, not a reason to search for exactly that model if traffic makes another suitable vehicle safer. Wait until both passengers have entered. Now lose the police normally: leave the search area and avoid fresh sightings until the stars clear. The bridge toward Dukes does not substitute for evasion. A roadblock and confined traffic can finish off an already damaged vehicle. Where possible, clear the wanted level in Algonquin, then return to the McReary house in Meadows Park. The mission ends at the destination with the surviving companions, not merely when the tunnel escape is over.

Troubleshooting and frequently asked questions

The route applies to PC, PS3 and Xbox 360. Aiming assistance and control mappings differ, so follow the action prompts for your own edition.

Troubleshooting and frequently asked questions
ProblemWhat to check
Packie and Derrick will not move.Locate remaining marked officers and check elevated positions; also stay close enough to the crew.
The five stars will not disappear.That is scripted during the foot section. Continue through the subway; normal evasion follows the maintenance exit.
Can I save Michael inside the bank?His death during the bank scene is part of the story. Protect the two remaining companions afterward.
Is a rocket launcher required?No. Controlled shooting from cover works; explosions near friends add unnecessary risk.
Why has the getaway not completed?Both brothers must be aboard, the wanted level must be cleared and the house destination must be reached.
How this guide was checked

Source-based revision of mission objectives, availability and escape stages. No personal playtest is claimed; optional shortcuts and edition-dependent vehicle guarantees are not assumed.

SOURCES & FURTHER READINGGTA Series Videos: Three Leaf Clover, aufgezeichneter PC-MissionsablaufSuperCheats: Packie’s Missions — Three Leaf CloverGrand Theft Auto Guides: Three Leaf Clover — Tür, Gassen und U-BahnGrand Theft Wiki: Three Leaf Clover — ausführlicher MissionsablaufGrand Theft Wiki: Three Leaf Clover — Voraussetzungen und FortschrittRockstar Games: GTA IV PC-Handbuch, Spielsteuerung

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