VICE CITY CALLING. YOU’RE TUNED IN.GTA VI · 19 NOV 2026
The Ballad of Gay Tony · Story mode

Corner Kids: from the dockside ambush to the helicopter

Clear the police in stages, secure the rooftop beyond the wall and set up a safe RPG shot.

Mission spoilers: objectives & events

Edition / platforms: PC · PlayStation 3 · Xbox 360

All guides for The Ballad of Gay Tony ↗
The Ballad of Gay TonyMISSIONCorner Kids
VICEPATH ORIGINAL
AT A GLANCE
Unlock
After Momma’s Boy
Start
Northwood, near Xenotime Street / Frankfort Avenue
Supplied
Automatic Shotgun with standard ammunition and grenades
Wall
Friends place the explosive charge
Helicopter
RPG at the rear of the NOOSE transporter
Finish
Return both friends to Northwood in a four-door car
VICEPATH / PROCESS DIAGRAMMission flow at a glance
  1. Drive

    Take the friends to the deal and receive the supplied weapons.

  2. First blockade

    Engage elevated and nearby gunmen from solid cover.

  3. Breach

    Wait for the charge, then secure the roof and street beyond the gap.

  4. Annihilator

    Collect the RPG and fire with an unobstructed launch path.

  5. Return

    Take a four-door car and drive home with both friends.

An editorial overview. The sequence shows mission phases, not a city map drawn to scale.

Requirements, meeting point and equipment

After “Momma’s Boy”, the Armando and Henrique contact point becomes available in Northwood, near Xenotime Street west of Frankfort Avenue. Following the scene, enter the waiting vehicle with both friends and drive to the marked meeting at the Broker docks. During the journey you receive an Automatic Shotgun with standard ammunition and grenades. The supplied shotgun should not be treated as an explosive weapon. Restore health and armour before starting; the dependable mission supply for the later helicopter is the RPG, rather than an assumed healing point somewhere inside the dockside fight.

Read the arena before advancing

After the interrupted handover, police block the route. Gunmen occupy street-level and elevated positions, followed later by a breach through a wall. Check roof edges early rather than concentrating only on vehicles ahead. Brick stacks and solid structures beside the columns make better long-term reference points than a car under fire. Some walkthroughs use vehicles as brief intermediate cover; this route keeps clear of cars that may catch fire or explode. A few additional steps towards solid cover cost less than winning an exchange beside a fireball.

Step-by-step escape route

Clear the way with your friends. For grenades and the later launcher, an unobstructed impact area matters more than rapid continuous fire.

  1. Stop in the dockside marker with all three occupants and let the scene finish. Take solid cover immediately afterwards instead of trying to drive away from the encounter.
  2. Check the visible gunman at the elevated roof edge and the officers beside the first parked cruisers. Engage exposed targets from cover before stepping into the street.
  3. Reserve grenades for sufficiently distant groups or vehicle positions. First check that Armando and Henrique are not between you and the landing point.
  4. When the nearby street is clear, advance to the brick stacks in front of the row of columns. Use the Automatic Shotgun at short range; an available accurate pistol or SMG is easier to control against distant heads.
  5. Secure the rear positions until your friends move towards the wall. Wait for their explosive charge and stand clear of the breach. Opening this wall yourself with an RPG is not required.
  6. Before crossing the gap, locate officers on the roof or helipad beyond it. Remove those elevated firing lines, then check the opponents to the right at street level.
  7. Continue along the cleared route and eliminate the remaining immediate threats. Use short cover changes and reload before exposed stretches instead of waiting beside a damaged car.
  8. Follow the updated objective near the NOOSE transporter. The subsequent helicopter phase provides a rocket launcher at the vehicle’s rear. Collect it once the immediate area is safe.
  9. Find an unobstructed angle on the attacking Annihilator. Move far enough out of cover to prevent the rocket hitting a nearby edge. A steadier flight segment or brief hover makes the shot easier; lead the target when it moves sideways.
  10. After downing it, take a suitable four-door car, wait for Armando and Henrique and drive both to the Northwood destination. The helicopter kill does not complete the final journey home.

Choose weapons without confusing ammunition types

The supplied automatic shotgun works particularly well against nearby enemies emerging from cover. Shooting tiny exposed body parts across a long distance wastes ammunition and encourages prolonged exposure. Use a more precise firearm if available, or return to the shotgun after a secured approach. The explosive hazards in this route come from your grenades, the RPG and vehicles under fire. Do not aim the launcher from a position where the reticle reaches the sky but the muzzle remains behind a wall. Check your companions’ location again before changing from ordinary gunfire to an explosive attack.

Diagnose the failed phase

The wall and helicopter mark progression changes. If one fails to occur, check the preceding objective before firing explosives indiscriminately.

Diagnose the failed phase
ProblemCheck the causeCorrection
You lose health despite good street cover.An elevated gunman can shoot over it.Check roof edges and the helipad before advancing.
The wall remains closed.Combat is unfinished or your friends are still approaching.Check remaining nearby opponents and wait for the charge sequence rather than firing at the wall yourself.
Heavy damage when leaving cover.A shot-up vehicle was used as permanent protection.Move towards a solid structure and keep clear of the vehicle.
The rocket explodes beside Luis.A crate, wall edge or vehicle blocks the muzzle.Step clear and inspect the entire launch path.
Nothing finishes after the helicopter falls.A companion is not aboard or the return marker remains unreached.Use a four-door car, collect both friends and drive to Northwood.

First completion, replays and additional scoring

Story progress requires clearing the escape route, downing the helicopter and returning with your friends. Time, damage, headshot and accuracy conditions are separate scoring goals. Grenades against vehicle cover can make a first completion easier but are not a controlled headshot strategy. After TBOGT’s main story, you can select a complete mission replay through the phone and add individual scoring criteria across different runs. Save a successful story result even when the rating is not yet 100%. Avoid turning the learning run into a simultaneous speed and precision challenge.

Questions and edition limits

Must you buy your own RPG? The intended helicopter phase supplies one. Must you destroy the wall? Your friends perform the scripted breach. Is there an exact police tally to follow? Use the current objectives and clear firing lines rather than conflicting totals in older guides. The basic route applies to PC, PS3 and Xbox 360; inputs and technical retry problems can vary by release. Restarting a stalled phase is another attempt, not a guaranteed device-specific fix. This walkthrough claims no personal playthrough or comprehensive patch testing.

How this guide was checked

Source research, with no personal playthrough or exhaustive platform/patch testing. The “Explosive Shotgun” label in some older guides was checked against the weapon reference, Psy and Glenster: Armando supplies the regular Automatic Shotgun variant here; grenades and the RPG are treated separately.

SOURCES & FURTHER READINGGTA4.net: Corner Kids – Mauer, Dachgegner und NOOSE-TransporterPsy / GTA4.TV: Corner Kids – zeitgenössische Lösung von 2009Michael Monette / SuperCheats: Corner Kids – Hafenroute und RPG-AbschnittGrand Theft Wiki: Automatic Shotgun – Standardversion in Corner KidsGlenster: PC-FAQ, Abschnitt VIII.3 Corner Kids und WaffenfreischaltungenGTA Base: Corner Kids – Freischaltung, Pflichtziele und WertungGrand Theft Wiki: Corner Kids – Hubschrauber und RückfahrtGrand Theft Wiki: TBOGT-Missionen und Freischaltung der Wiederholung

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